

The solitary developer who created the global farming phenomenon Stardew Valley, crafting every pixel, line of code, and note of music himself.
Eric Barone, operating under the alias ConcernedApe, is the definitive modern auteur of video games. Fresh out of college and unsatisfied with his job prospects, he embarked on a four-and-a-half-year passion project to create a farming RPG that improved upon the classics he loved. Working alone in his apartment, he taught himself pixel art, composed the soundtrack, wrote the dialogue for dozens of characters, and programmed the game's intricate systems. The result was Stardew Valley, released in 2016. It wasn't just a hit; it was a cultural reset, a game that offered a profound sense of peace and community to millions. Barone's story upended industry logic, proving that a single person's vision, executed with obsessive care, could resonate more powerfully than the output of a massive studio. He continues to support the game with massive free updates, a testament to his unique relationship with its community.
1981–1996
The first digital natives. Grew up with the internet, came of age during 9/11 and the 2008 crash. Highly educated, deeply indebted, slower to marry and buy houses. Redefined work, identity, and what it means to be an adult.
Eric was born in 1987, placing them squarely in the Millennials. The events that shaped this generation — the internet revolution, 9/11, and the 2008 financial crisis — shaped the world they entered and the choices available to them.
The biggest hits of 1987
#1 Movie
Three Men and a Baby
Best Picture
The Last Emperor
#1 TV Show
The Cosby Show
The world at every milestone
Black Monday stock market crash
LA riots after Rodney King verdict
Y2K passes without incident; contested Bush-Gore election
US invades Iraq; Human Genome Project completed
Hurricane Katrina devastates New Orleans; YouTube launches
Barack Obama elected first Black US president; financial crisis
#MeToo movement; solar eclipse crosses the US
He created Stardew Valley using the C# programming language and the Microsoft XNA framework.
The game was heavily inspired by the Harvest Moon series, which he wanted to expand upon and refine.
Before becoming a full-time developer, he worked as a usher at the Paramount Theatre in Seattle.
He is also developing a new fantasy RPG called 'Haunted Chocolatier'.
“I just wanted to make a game that I would want to play.”