
An American composer weaving intricate electronic and orchestral soundscapes for video games, creating immersive auditory worlds.
Joshua Coyne contributed to the music team for 'The Last of Us Part II,' helping shape that game's tense and emotional atmosphere through his compositions. Born in 1993, the American musician and composer operates at the intersection of music and interactive media. He blends organic instrumentation with synthetic textures, a style suited to narratives about broken futures and personal journeys. Details of his early life remain private. His professional output reveals a composer deeply engaged with the language of video games. Coyne's career reflects the modern path of a media composer: versatile, embedded in collaborative studios, and essential to storytelling in a dominant entertainment form.
1981–1996
The first digital natives. Grew up with the internet, came of age during 9/11 and the 2008 crash. Highly educated, deeply indebted, slower to marry and buy houses. Redefined work, identity, and what it means to be an adult.
Joshua was born in 1993, placing them squarely in the Millennials. The events that shaped this generation — the internet revolution, 9/11, and the 2008 financial crisis — shaped the world they entered and the choices available to them.
The biggest hits of 1993
#1 Movie
Jurassic Park
Best Picture
Schindler's List
#1 TV Show
60 Minutes
The world at every milestone
European Union officially established
Google founded; Clinton impeachment
Twitter launches; Pluto reclassified as dwarf planet
Michael Jackson dies; Bitcoin created
Osama bin Laden killed; Arab Spring sweeps the Middle East
Russia annexes Crimea; Ebola outbreak in West Africa
ChatGPT goes mainstream; Israel-Hamas war begins
He is a graduate of the University of Southern California's Thornton School of Music.
He has worked closely with acclaimed video game composer Gustavo Santaolalla.
His music credits sometimes list him under the name 'Joshua Coyne' while sound design work may use 'Josh Coyne'.
“I compose music that shapes the worlds inside video games.”