
The visionary Czech designer behind Amanita Design, who crafted hauntingly beautiful point-and-click worlds like Machinarium and Botanicula.
Jakub Dvorský created the surreal web game 'Samorost' while still a student at the Academy of Arts, Architecture and Design in Prague. The wordless adventure spread across the internet without marketing or hype. In 2003, he founded Amanita Design as a collective of artists and musicians rather than a traditional studio, prioritizing hand-crafted visuals and atmospheric storytelling. The studio released 'Machinarium,' a robot fable without dialogue, then 'Botanicula,' a whimsical exploration of a tree's ecosystem. Each game operates as an interactive piece of folk art, drawing on Central European sensibilities. Dvorský favors mystery and discovery over mechanical challenge. His work from a small Brno office helped define narrative-driven game design as an artistic medium.
1965–1980
The latchkey kids. Raised during divorce, recession, and the end of the Cold War. Skeptical, self-reliant, media-literate. They invented indie culture, grunge, and the early internet — then watched the Boomers take credit.
Jakub was born in 1978, placing them squarely in the Generation X. The events that shaped this generation — economic uncertainty, the end of the Cold War, and the rise of personal computing — shaped the world they entered and the choices available to them.
The biggest hits of 1978
#1 Movie
Grease
Best Picture
The Deer Hunter
#1 TV Show
Laverne & Shirley
The world at every milestone
First test-tube baby born
Internet adopts TCP/IP, creating the modern internet
Soviet Union dissolves; World Wide Web goes public
Nelson Mandela elected president of South Africa
Dolly the sheep cloned
Columbine shooting; Y2K panic builds
Barack Obama elected first Black US president; financial crisis
Royal wedding of Harry and Meghan; Parkland shooting
The name 'Amanita Design' is derived from the Amanita muscaria mushroom, known for its distinctive red cap with white spots.
Dvorský's games often feature music by the band DVA, who are frequent collaborators.
He initially studied film and TV graphics before focusing fully on game design.
The studio is known for avoiding traditional publishers, often releasing games independently.
“I like to make games that are a bit strange and a bit quiet.”